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ISTQB-CTFL Exam Dumps : ISTQB Certified Tester Foundation Level (CTFL) v4.0

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ISTQB Certified Tester Foundation Level (CTFL) v4.0 Questions and Answers

Question 1

During iteration planning, a scrum team uses an estimation technique called planning poker to estimate the effort required to deliver a critical user story. In advance of the estimation session, the team agreed on some ground rules to limit the number of poker rounds and save time.

The team agreed on the following:

1. They will use the following progression for estimation: Extra-small, Small, Medium, Large, Extra-large, and Extra-extra-large.

2. If estimation values differ significantly, the highest score will be used for estimation purposes.

The result of the first round of planning poker:

Team MemberEstimation

BusinessLarge

DevelopmentExtra-extra-large

TestingExtra-extra-large

Which of the following options best represent the team’s next actions?

Options:

A.

The fact that all estimations are high indicate that the user story is not well understood or should be broken down into multiple smaller stories.

B.

The pre-agreed rules state that the highest score should be used for estimation, resulting in the user story being categorised as Extra-extra-large.

C.

Since the business representative is likely to have the most informed view of the requirement, the user story is categorised as a Large.

D.

the team discusses the differences in the estimates and repeats the poker round until an agreemet is reached.

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Question 2

Consider an estimation session in which a six-member Agile team (Memb1..... Memb6) uses the planning poker technique to estimate a user story (in story points). The team members will use a set of cards with the following values: 1,2, 3,5, 8,13,21. Below is the outcome of the first round of estimation for this session:

Which of the following answers BEST describes how the estimation session should proceed?

Options:

A.

The final estimate of the user story in story points is determined by applying the three-point estimation technique with the following input values most optimistic estimate - 1, most likely estimate - 3, and most pessimistic estimate - 21

B.

Further estimation rounds should be performed until all team members will pick the card having the same value: this value will represent the final estimate of the user story in story points.

C.

The final estimate of the user story in story points is determined by calculating the average value between the most optimistic estimate of 21 story points (Memb4> and the most pessimistic estimate of 1 story point (Memb6)

D.

Memb6 and Memb4 which have produced the most pessimistic and the most optimistic estimates respectively, should explain the reasons of their choices to stimulate a discussion between all members before proceeding to another estimation round

Question 3

In addition to thorough testing of the requirements specification, a development team aims to involve users as early as possible in the development process, using practices such as prototyping, to ensure that the software systems being developed will meet the users' expectations. This approach is especially useful at mitigating the risks associated with one of the seven testing principles, which one?

Options:

A.

Tests wear out

B.

Absence-of-errors fallacy

C.

Working software over comprehensive documentation.

D.

Defects cluster together