iSQI Related Exams
CTFL-AcT Exam
As an acceptance tester you are analyzing the following user story for a computer web-based mass multiplayer role-playing game:
As an unregistered player
I want to be able to register myself by defining my e-mail, login and password in a registration form so that I become a registered player
Consider the following propositions of the acceptance criteria:
i.a registration form is displayed on the screen.
ii.the form is written in the Groovy language; the cursor is initially set on the ‘login’ field; after pushing the TAB button the cursor switches to ‘password’, ‘repeat password’, ‘mail’, and ‘repeat mail’ forms.
iii.I cannot register myself if the login I choose is used by another player.
iv.after successful registration process I am informed about it by an e-mail.
Which of the above statements would you consider as well-written acceptance criteria?
As a tester you are part of a development team for a health monitoring system to record and synchronize various health parameters, calculate health score and provide practical advice on how to maintain and improve health Consider the following User Story and related acceptance criterion:
US 34: As a user of the system, I can measure my blood sugar by using a blood glucose meter connected device, in order to adjust my diet and medication dosage if I am diabetic
Acceptance criteria # 1 - Once a blood sugar measurement using the blood glucose meter is done by logged-in user, the measurement result is displayed in less than four seconds.
Which of the following test cases written in Gherkin language is BEST for this user story and acceptance criterion?
Which one of the following statements BEST explains how the quality of requirements / user stories and acceptance criteria affects acceptance testing?